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donderdag 16 mei 2024

Alice in Wonderland Programming #deprogram

Alice in Wonderland Programming

Most members of occultic international groups will have at least one presentation that goes by the name “Alice” for a reason: this is a trigger for Wonderland programming. By age five, the child will be taken to a large estate in France (or, other locations, depending on the group) for Alice in Wonderland programming. This is an elaborate setup, and occurs over the period of a week. The child enters through rooms that reinforce previous training (“control the children”: is recorded and replayed, with pictures of dead children displayed on the walls of the room; mirrors, “remember the flowers” and other triggers). They then enter a “backward world” where everything is backwards (much like the third dimension; this prepares the child for this travel). Alice (representing the presentation main controller who is heavily demonized) guides the child through backwards houses, where people walk and talk backwards (a common cause of childhood dyslexia is the confusion this creates).

The child is then taken to a setup street where things are not backwards, but “crooked” or off slightly, which is even more disorienting. The child must walk with Alice and the Cheshire Cat leading them through houses where things are insanely wrong, where people talk nonsense, and the floors and roofs may be upside down, to teach the child not to trust reality. Alice then brings the child at last to a place where they see the white rabbit (who represents the primary trainer), and they follow him “down the hole” (representing amnesia) to a room where the presentation stays behind, watching a movie (screen memories); the back parts then take the child’s body through the rest of the setup. They enter a garden with animated/demonic flowers that at first talk kindly to the child, but later turn on the child and attack them. Wasps come and sting the child, and the large caterpillar (the guardian of the garden, played by another primary bond) tells the child what to do, and how to escape. The child then enters a huge maze created from hedges. Soon, they are pursued by the “Jabberwocky” (a demonic presence and strong presentation punisher), and must rely upon their theta skills to run and escape, and even leave the body and fly away. The white rabbit and the Cheshire Cat lead the child to safety, but at times will try to “trick” the child until the child learns to rely on themselves instead of these capricious demonic “helpers.”

The child sleeps outdoors, trying to get out of the hedge, and runs across the queen of hearts (a primary double bind, often a twin sister) and her court playing croquet (with the severed heads of human children used as the balls). The queen becomes very interested in using the child’s head (the child is constantly called “Alice” throughout the setup, to represent the presentations, since Alice in Wonderland is ultimately presentation programming to remain amnesic and rely on demonic help to do so).

The demonic “Alice” and Cheshire cat help “rescue” the child, who then goes through the “valley of the shadow of death.” In the middle is a cottage; it is now nighttime, and the weary child knocks at the door, to be greeted by a kindly woman. The child is fed, sleeps, and is warned to avoid the Jabberwocky, which seeks to kill the child. Once the programming is installed, the Jabberwocky acts as a presentation punisher, punishing the presenters for remembering or disobeying cult directives.

During the night, the kindly woman gets up. The child is awake, vomiting from the effects of a mild poison they were given in the food. The woman calls in her familiars (wolves) and tries to kill the child, who cries out for help to “Alice” and the “Cheshire Cat” to rescue her. A mage also comes and helps rescue the child, who continues the journey, meeting other characters. Finally, the child ends up at the palace of the Queen of Hearts, who demands a sacrifice (the child was already told that the last child to complete the Alice scenarios will be her sacrifice). The children who live watch the final child come in and be sacrificed in a ritual. This reminds them to never be slow or tardy when coming to a “party” (ritual). The “parties” in the Alice in Wonderland books are always referring to rituals.

Alice will go to a tea party, where her “mother” (Nemosyn, a strong amnesia controller) shows up. As the party progresses, one by one, the people at the party are killed in horrendously gruesome ways. The horrified Alice is reminded by Nemosyn that “everything is fine” and is told to “let me take care of everything.” If Alice agrees, Nemosyn then “takes away” the memories of the murders and sacrifices, and the characters are removed one by one. Finally, there are no bodies left, and Nemosyn assures Alice that “nothing bad ever happened.”

Crazy Alice Programming

A subset of the Alice in Wonderland (presenter) programming is the “Crazy Alice” programming, which is meant to warn the Alice controller over the presentation to never allow memories to come up, or they will be labeled “insane” and extreme abuse will occur. This is often the root of insanity fears when a person first starts remembering their past.

In this setup (also in France for some groups), the child (now called “Alice”) is taken to a mental institution where the inmates are chained, and who rant, rave and curse at her. She is left there for days, with her only food being rancid water and rotten cabbage. The inmates hurl feces at her, verbally abuse her, and the custodians sexually abuse her while she is chained to the wall because of her “insanity” (remembering).

Because she is “sick”, and “mentally ill” Alice is taken regularly down to the basement for “treatment” which consists of electroshocks, drowning, and being held over a rat pit filled with hungry rats that are allowed to bite her feet and ankles. The child is told repeatedly that “remembering” or “telling” will have her labeled “crazy” and that she will be taken to the institution (or one similar) for “treatment.” This is part of developing the presenter amnesia and vows to never remember (or seek treatment). During the hospital stay, a team of doctors in white coats walk through the ward and stay with Alice, saying, “Here‟s our favorite patient” (the main doctor is the child‟s primary programmer). Alice will keep a stuffed rabbit with her (“foo foo”) who at night seems to come alive and sexually abuses her (this is done with a hand puppet). When Alice reports the abuse the next day, the doctors look at her sadly, and insist that she is “sick” and “needs more treatment.”

There is a special room in the “hospital” for the religiously insane, with Bible studies and church meetings, where Alice is raped and abused by the “Christians” in the hospital.

Black Alice Programming

In another version of Alice programming, Alice has a “dark side” that comes out and kills everyone around her in a killing spree. The terrified presenter wakes up to a room full of bloody bodies, and is told that if she ever remembers, the “evil” inside of her will “escape” and she will kill her loved ones. This is a particularly cruel form of amnesia programming.

Wizard of Oz Programming

This programming is also often done first during the preschool years, when the child can most easily internalize the program. The dark core (“Dorothy”) is taken to another dimension, with her goal always to return to the Emerald City (representing ascension and the celestial paradise). The programming represents travel through the dimensions, the dangers involved, and the rewards for “ascending.”

The goal of Wizard of Oz programming is to remind the child that they must always contact, or return home; and to create great fear of remembering (or, they will be placed in a coma and never wake up, unlike Dorothy in Oz, who woke up from “death” only after returning home.” It also represents the need to “never leave the path” (presenter programming to stay on the path given to them, or disaster results).

Fantasia Programming

Walt Disney was an avowed Illuminist, and his goal when creating Disney productions was to introduce the general public to the occult, especially young children, and to reinforce programming in those raised in the occult.

For instance, animals often “talk” in Disney films, and people can turn into animals, which are actually mage spells. The images are often dark and demonic in the animated movies, and have become increasingly so in recent years.

Disney’s favorite film was Fantasia, in which he took classical music that was used to program young children with, and developed highly occultic themes in the cartoons that accompany it. To the untrained eye, Fantasia seems a bit odd; but the individual in the occult understands that the themes of a mage in training (“the sorcerer‟s assistant) who must turn to his more powerful mentor for help, and the Greek pantheon (in the famous rain sequence), mythology and even the depiction of an occultic ritual and then the famous strains of ave maria (a common programming tune) end the film.

Fantasia is blatant occultic imagery throughout, and was used extensively in the 1950s through 1970s to program individuals with. It was superseded in recent years by movies such as the Matrix, which depicts high-level programming, Labyrinth, and more recently, Frozen.

Helping the Survivor

Because of the early and repeated childhood betrayals, and the fact that the true host and core and core splits will not present early in therapy, the survivor will be very untrusting, and unable to bond normally with, anyone who tries to help them. The most common presentation is “detached”, since the parts that can attach are hidden very deeply within and are reserved for the primary programmer only.

While the survivor will not at first present as “needy”, the attachment needs are still there, and will drive recontact programming unless the survivor can learn to form healthy, safe attachments. This will be the challenge for both the survivor, and their helpers, since the wounded, angry parts within will often test those they do bond with again and again, once they feel safe within the relationship.

Theta and spiritual attacks are difficult to bear for helpers, but the survivor will be completely unaware that they are occurring. Gently asking, or even confronting, the survivor with what is happening can help. They will need to learn to pray, and ask inside, to find out what is happening with the parts that they are not co-conscious with yet.

Once co-consciousness is established, and the parts come to Christ and the demonic is renounced, the warfare will usually diminish, much to the relief of the survivor and their helpers. It will take all of the emotional resources the survivor has, as well as outside support, and a strong walk with Jesus, to face the original attachment pains that come up with remembering early childhood, infancy and prenatal events. This is when praying in the spirit, scripture study, journaling and talking with safe support can help tremendously as the survivor grieves the past, and begins to build a life based upon a new foundation. Presenter programming is based on the desire to “protect” these loved ones through either loyalty, or amnesia, or both.

The survivor who fears facing their past is one who fears betraying those they love; they are often “held hostage” through the group’s control of or threatening to harm someone they love, whether a child, a mentee, a cult twin, or another relationship. To break free, the survivor must be shown, and truly believe, that only the LORD can rescue and keep safe these loved ones.

They must also be willing to count the cost of getting out, which is very high: no contact at all with former family, friends or loved ones, since they will all have been programmed to access the survivor. Few are willing to pay this price for freedom, and it is often the unconscious (unknown) love bonds that draw the survivor back in.

Source : https://deprogramwiki.com/svali/its-not-impossible/#alice-in-wonderland-programming

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